This is where management efforts in Othercide become key. Progress can be kept track of in a main hub menu that allows missions to be selected and Daughters’ loadouts to be customized. After beating each boss during the week, we move forward with a new era of the Othercide. These days are usually broken down by weeks and each week comes with its own special missions and boss fights. Each Recollection is measured by how many days the Daughters last in their fighting. Each run-through in Othercide is counted by “Recollections”. While a time may come when all of your Daughters are obliterated in battle, the title still rewards progress with unlockable modifiers and special currencies for upgrades. Othercide understands this well and is prepared to set players up with never-ending progression regardless of success or failure. It’s not easy to die over and over, but it may even seem worth it if the rewards are ample. The secret to this “soulsborne” mentality is to create a work that allows players to see improvement and growth from one run to another (if not, this is when controller throwing happens). Difficulty is important to assess when looking at a challenging title. While I’ve heard this from most games like it, one of the most important tests to stress is if “hardcore” means “adequately challenging” or if it means “hardcore just because we can”. Othercide prides itself on being a hardcore game - even giving a disclaimer at the beginning that we are supposed to die. Othercide blends various gameplay mechanics together to create an original experience.Ĭombat may be turn-based, but the title also make use of rogue-like elements to keep players always learning and thinking. These memories also play into the game’s mechanics seamlessly for a fully-realized concept. To help add to the world-building, the Mother’s memories are able to be unlocked through gameplay for a deeper look at the world of Othercide. Stoic warriors fighting inter-dimensional, Lovecraftian demons looks just as epic as it sounds. The title’s art direction is a remarkable feat that helps set the tone for the overall game. It’s a hauntingly stylish game with a grey-scale palette and Gothic artistry. We get a sense of this identity as soon as the game begins and it permeates through every pixel. Inspiration is all it takes, however, as Othercide has its own identity and style. ![]() There is little the title doesn’t do correctly and instead presents itself as a refreshingly original work that entices players to return.Īt its core, Othercide is a a turn-based strategy title that marries XCOM gameplay wit h Dark Souls aesthetic. ![]() All of these components come to fruition in Othercide‘s complex narrative and deep content. This turn-based strategy title takes the genre and thrusts it towards new and refreshing heights with its dramatic aesthetic and unique gameplay mechanics. This is where an army of this warrior’s echos, or Daughters, must be led in epic fights in the Othercide. In a last ditch effort to continue the fight, this warrior’s spirit lends its energies to soldiers who will continue the fight. Try as she might, this warrior is one against many and Suffering overwhelms her. ![]() A lone warrior stands between the forces of Suffering and humanity’s survival. The Veil between worlds is thin - a nightmare is brewing.
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